Blog
i.Ftp-BeOS
Date: 4/2/2004
I'm pretty happy with what I got working last night:
Some of the architecture things I've been working on in Lgi are really comming into the own now. Like the GDisplayString class that lays out text in the native character system of the OS so that it cuts down on all the character depth conversions and charset issues. Windows native unicode is 16bit ucs-2, on Linux the native unicode is 32bit utf-32 and on BeOS it's 8bit utf-8. All that is abstracted away by the GDisplayString class, which also does missing glyph replacement at the same time.

Ok so it takes a programmer to appreciate ;)
 
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